Monday, June 25, 2007

Getting the Most out of Innervate

Most long time players of the druid class can remember a time when raiding druids were required to spec 31-points into Restoration, if only to pick up that most priest-coveted of talents, Innervate:

Innervate
4% of base Mana30 yd range
Instant cast6 min cooldown
Requires Tree of Life Form, Moonkin Form
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting.  Lasts 20 sec.

This requirement was much to the chagrin of our feral brethren and was one of the factors that contributed to the feral spec's lack of endgame viability or acceptance. It was therefore a much-celebrated blessing when Blizzard made the decision to make this formerly talented-skill trainable by all druids.

Today, most Balance and Feral druids freely bestow their Innervate on the most needful members of their raid, healers whose mana level often determines the success of an encounter. But for a Restoration druid, Innervate is generally reserved for oneself. And with much of the endgame itemization lacking in spirit (upon which Innervate's mana return is based), many Restoration druids are finding that their ability doesn't stretch as far as it used to. There are, however, some nice tricks that can help.

Weapon Swap

There are very few druid usable weapons having 15 or more Spirit, and these weapons aren't always ideal to be used at all times. Luckily, weapons and offhands are the two slots that can be changed even while in combat, and adding a weapon-swap to your Innervate macro can be one of the easiest ways to increase its efficiency. Here are a few weapons that I recommend for this purpose:

Whether you choose a 1-hander or 2-hander, have it enchanted with Mighty Spirit, a +20 Spirit bonus acquired from Honored with Thorium Brotherhood. Then add the item(s) to your Innervate macro as follows:

/cast [target=self] Innervate
/equip Nightstaff of the Everliving

Note that the above macro will prevent you from accidentally innervating someone else. To make this macro allow you to Innervate your target when you hold down CTRL, simply change the macro as follows:

/cast [modifier:ctrl] Innervate; [target=self] Innervate
/equip [nomodifier] Staff of Divine Infusion

To determine how much additional mana you will gain from the addition of a weapon or a weapon and offhand item, use the following formula (which assumes you have the 3-point Living Spirit talent):

((SPI * 1.15) / 4.5) * 50

Applying this formula to the weapons listed above:

Bangle of Endless Blessings

The Bangle of Endless Blessings drops from Warp Splinter, the final boss in Botanica. It can drop in both normal and Heroic modes, but obviously is easier to farm in normal. Botanica is unique in that you can skip any bosses that you aren't interested in drops from, making this item particularly easy to farm.

Bangle of Endless Blessings
Binds when picked up
Unique
Trinket
Requires Level 70
Equip: Your spell casts have a chance to allow [15 - max(PL - 70,0) / 2]% of your mana regeneration to continue while casting for 15 sec.
Use: Increases your Spirit by 130 for 20 sec.

In addition to the amazing proc on this item (approximately once per minute), applying the formula outlined above works out to approximately 1660 additional mana, assuming the druid has all three ranks of the Living Spirit talent. Because trinkets cannot be swapped in during combat, you must plan ahead to have this item equipped if you don't intend to use it at all times. Then add its use to your Innervate macro as shown below:

/script UIErrorsFrame:Hide()
/use Bangle of Endless Blessings
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
/cast [target=self] Innervate

The "/script UIErrorsFrame:Hide()" and "/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()" lines above are optional but are useful for hiding the "item cannot be used" errors that automatically occur when you don't have your Bangle equipped.

With only the Bangle and the easiest to acquire of the weapons above (the Staff of Divine Infusion), you can get an additional 3555 mana back from your Innervate. That's 500 more mana than a maximized Super Mana Potion on every boss encounter (2 if the fight goes much longer than 6 minutes). And all it takes is a few runs through Botanica and a 50 gold Auction House expenditure.

With all modifiers and items, here is my finalized Innervate macro:

#showtooltip Innervate
/use [nomodifier] Bangle of Endless Blessings;
/cast [modifier:ctrl, target=target] Innervate; [target=player] Innervate
/equip [nomodifier] Nightstaff of the Everliving

I removed the error-hiding code due to limitations on the length of macros and to make room for subjective item equipping.


As a reader-suggested addendum, I'm also including discussion of the Masquerade Gown:

Masquerade Gown

The Masquerade Gown is a drop from Julianne of Karazhan's Opera event:

Masquerade Gown
Binds when picked up
ChestCloth
194 Armor
+34 Stamina
+32 Intellect
Durability 100 / 100
Requires Level 70
Equip: Increases healing done by spells and effects by up to 88.
Equip: Chance on spell cast to increase your Spirit by 145 for 15 secs.

Although the proc rate is unconfirmed, the 145 Spirit works out to about 1297 mana (the 15 second effect would only be effective for at most 7 of 10 Innervate ticks). At first glance, this seems like a substantial bonus. However, while this robe can proc an additional 150 spirit, it has no inherent Spirit of its own. Compare this to the the Primal Mooncloth Robe which has 20 Spirit of its own (256 mana returned during Innervate) in addition to the +5% mana regeneration while casting set bonus. (Admittedly, this item is only available to druids who have maxxed tailoring and chosen the Mooncloth specialty.)

Another downside to the Masquerade Gown is that you have to wait for a proc to use Innervate. When you most need it to proc, you'll be nearly out of mana, and the robe only procs from spellcasting. Finally, unlike a weapon which can be swapped in after Innervate has elapsed or a trinket that can contribute as much over time as the Bangle can, the Masquerade Gown must be worn the entire duration of the fight and the +150 Spirit would really only be useful if it procs around the time you need to Innervate (at other times, it grants 15 seconds of +43 healing assuming Tree of Life + Living Spirit). Still, for all its limitations, this is a great Healing chest if you don't happen to be a Mooncloth-specialized tailor (it certainly doesn't hurt that it looks amazing).

2 comments:

Meddler said...

I've been pondering a similar approach (for those times when healing, usually feral at the moment) and would also suggest consideration of the robe off Julianne in Karazhan. It is admittedly a proc but a relatively common one and since the above assumes you'll be using your innervate on yourself anyway timing the above sequence for a proc adds another 140 spirit into the equation making it a strong choice provided you're not having to sacrifice a set bonus for it.

Phaelia said...

Thanks for the comment, Meddler.

I actually considered mentioning the Masquerade Gown, but -- as you mention -- I'm not sure that I can afford to break up the set bonus for an item that would determine when it's appropriate for me to Innervate. Still, it could benefit druids who haven't chosen tailoring as one of their tradeskills, so I will add it. :-)

Thanks again!